Meet the Canvas
Our engine renders effects in realtime using the html canvas element, similar to the way a browser renders websites you visit.
Custom effects must be stored in a specific folder in your computer so we can find them. Regardless of which IDE you choose, each effect is a single HTML file that belongs in C:\Users\<username>\AppData\Local\VortxEngine\app-<version>\Signal-x64\Effects\Dynamic\ while in development, they are shown at the “Installed” menu, for every new file put in said folder, SignalRGB needs to be restarted.
The <canvas> must be created in your <body> element and then correctly fetched in the <script> (represented in this example by var ctx). Methods attached to ctx such as fillStyle, fillRect, etc. can then be used to create the desired animations. A simple hue cycle example follows.
<head> <title>Hue Cycle</title> <meta description="Stock hue cycle."/> <meta publisher="WhirlwindFX" /> <meta property="speed" label="Cycle Speed" type="number" min="1" max="10" default="2"></head><body style="margin: 0; padding: 0;"> <canvas id="exCanvas" width="320" height="200"></canvas></body><script> // Get the canvas element from the DOM var c = document.getElementById("exCanvas"); var ctx = c.getContext("2d"); var width = 320; var height = 200; var hue = 0;
function update() { ctx.fillStyle = 'hsl('+ hue + ', 100%, 50%)'; ctx.fillRect(0, 0, width , height); hue+=(speed / 4); if (hue > 360) { hue = hue % 360; } window.requestAnimationFrame(update); }
window.requestAnimationFrame(update);</script><head> <title>Hue Cycle</title> <meta description="Stock hue cycle."/> <meta publisher="WhirlwindFX" /> <meta property="speed" label="Cycle Speed" type="number" min="1" max="10" default="2"></head>
<body style="margin: 0; padding: 0;"> <canvas id="exCanvas" width="320" height="200"></canvas></body>
<script> // Get the canvas element from the DOM var c = document.getElementById("exCanvas"); var ctx = c.getContext("2d"); var width = 320; var height = 200; var hue = 0;
function update() { ctx.fillStyle = 'hsl('+ hue + ', 100%, 50%)'; ctx.fillRect(0, 0, width , height); hue+=(speed / 4); if (hue > 360) { hue = hue % 360; } window.requestAnimationFrame(update); }
window.requestAnimationFrame(update);</script>The Result
Section titled “The Result”And there we have it, a very impressive hue cycle. It might be basic, but this little template contains everything you need to get started coding! For more detail, check out Effects Are Webpages.